Eat your heart out, Jason Voorhees.

It looks like he’s reeling just from being yelled at, which actually makes this even better.
2) Machete Chaos
The Fighters:
- Rama, once again. Played by Iko Uwais.
- Armed with: Not a darn thing.
- The Machete Gang, as the credits oh-so-accurately call them. They’re a band of five (soon to be four) particularly tough thugs who have been roving the building together for stragglers. If this movie were a video game (and it is SO a video game), these guys would be the miniboss squad. Their leader (“Machete Gang #1″) is particularly aggressive and deranged; he may well be hopped up on some amphetamine or another, given his demeanor and resilience. Played by Alfridus Godfred, Rully Santoso, Melkias Ronald Torobi, Johanes Tuname, and Sofyan Alop.
- Armed with: Hint’s in the name.
The Setup: After successfully unloading Bowo in the home of the one decent man in the entire building (and just barely hiding in the walls from the Machete Gang while he was at it), Rama has resumed his mission alone. But it’s not long before he encounters the gang again in a hallway. One of them is significantly closer than the others, so when Rama flees, he’s the first to catch up. Our hero of course beats the crap out of him, though it takes significantly longer this time, and finishes him off by tossing him down the building’s main stairwell, where he lands on a concrete ledge a few floors down, back first. Ouch.
Rama runs up one more floor and gets chased for a while, but when he finds himself at a dead end, he knows he has no choice but to do this the hard way.
There’s a brief stare-down between the two factions, and then before you can say “ki ki ki, ma ma ma” everyone rushes in to get some killin’ done.
The Fight: Rama works harder here than ever before, being careful to stay inside the swing radius of his foes’ blades. It largely works, but he has a couple close calls that he barely dodges, including at one point when one of the gang (the one with impressive dreadlocks) almost stabs his face off after pinning him to the ground with a running leap onto his chest.
And for being the only unarmed guy, Rama does kick a decent amount of ass here, scoring lots of blows that temporarily incapacitate an opponent or two at a time, only to leave him to go right back to the remaining ones. He also briefly lays hands on a machete himself and proves fairly adept with it, but loses it in an up-close suffle after only getting to deliver a painful-looking but superficial wound. There’s even a mildly funny bit where he tries to pick it up off the ground but his hand gets machete-slapped away by the gang’s leader.
At one point Rama gets caught between two thugs on either side of the narrow hallway (Evans switches to a cool overhead shot for this) but is able to turn the situation around by beating them both soundly. He kicks one bad guy hard enough to smash him through the door of an apartment, then grabs the other one by the neck and leaps them both backwards so that the thug’s neck lands on the protruding shards of the broken door, killing him instantly.

This happens. This is a thing that happens.
There’s enough of a lull in the action that Rama takes time to pause, seemingly shocked at his own brutality. Possibly more so because the thug he just killed looks all of 17 years old.
But the fight picks up again soon enough. Rama is quickly able to kill another of the gang by taking his machete, using it to slice him through the gut and side of his neck, and then bury it in his chest. After that, he’s unarmed again as he squares off in hand-to-hand with the dreadlocked guy, who proves surprisingly adept at martial arts. He hits Rama with some pretty fancy moves, knocking him over a couch and following up with several mean-looking blows.
But the hero rallies, and when Dreads tries to jump up so he can deliver a devastating knee to Rama’s face, Rama tackles him in mid-air and swings him into the corner wall like a sack of wet garbage. It seems to put him down for the count.
This frees Rama up to tussle alone with the leader, who proves alarmingly resilient and capable. There’s a real vicious push & pull between the two as each struggles to take the other out. The villain very nearly executes a mean suplex on Rama, who actually changes his own momentum in mid-air so he only flips forward to land on his feet (and then falls on his face). Then Rama almost gets his neck-snapped before he can break free, head-butt him and attempt a choke of his own. They trade some more blows, screaming at each other wildly the whole time. If the first fight was a complex ballet the whole way through, the second one quickly devolves into a desperate struggle for survival.
The thug is able to pick up his machete again and misses with a few wild swings. Rama gets in close, softens him up with a few blows, get around behind him and put him down with a hard punch to the back of the head. Visibly shaken, Rama checks the AO, wary of any lingering or new threats. When the gang leader stumbles shakily to his feet, our hero panics and tackles him with a wild surge of energy, sending them both plummeting out the window.
They fall several stories, clip a ledge on the way down and stop on a metal balcony. Rama lands on top of his foe, so he’s relatively okay, but still pretty roughed up. Worse so when some of the bad guys stationed outside the building open fire on him. Most of the bullets bounce off the balcony’s bars, but at least one round makes its way into his flak jacket, and when he crawls inside he has to desperately remove the vest to get the heated bullet away, sacrificing yet another layer of protection. But at least he’s alive. Any fight you can walk away from….
Another piece of extended awesomeness here. As mentioned there’s a whole different vibe to this scene, as Rama is up against stronger odds right from the outset– not to mention that the first battle had to have taken a lot out of him. The bad guys here are not just more threatening but more distinctive visually, with their crazy-eyed leader having already established himself as being particularly ruthless and hateable.
One of the movie’s more subtle yet distinctive triumphs of choreography is also apparent here: reversals. In several clashes between hero & villain, one party will attempt a move that the other reverses, escapes or otherwise defeats. It’s not always something simple like a punch or kick, either, but a complicated throw or some such. And even though the move doesn’t work you can always tell what the first person is trying to do, which makes it even more impressive when you see the target cancel it out. Just one of the many little things that help make this movie so amazing.
And for all that The Raid is so wild & intense, there’s an interesting undercurrent of realism that grounds it, exemplified here. Rama’s physical condition degrades visibly as the fight goes on, and once it ends, between the exhaustion and the multi-story fall he’s quite out of it. His vision is blurred and he’s stumbling around like an Irishman at four a.m. the morning after St. Patrick’s Day. If not for the timely intervention of an unlikely ally he’d have been easy pickings.
Grade: A
Coming Attractions: No time for sergeants.
This is even less friendly than it looks.
Tagged: machetes, martial arts, melee, The Raid: Redemption
